No interact anti miss
Type of change
- [ ] Bug fix
- [X] New feature
Description
Added a "missed-attacks" toggle to No Interact to cancel attacks that would have missed and reset attack cooldown. The Hand will still swing Client-Side
Related issues
None
How Has This Been Tested?
https://youtu.be/kpgbJqId6h0
Checklist:
- [X ] My code follows the style guidelines of this project. (I think so)
- [X ] I have added comments to my code in more complex areas.
- [X ] I have tested the code in both development and production environments.
this does not really fit into no-interact, it should probably be a separate module (no players will discover this feature)
said module could also modify the attack cooldown on successful hits( sometimes useful on specific servers )
lgtm (i have 0 java experience)
don't write useless comments like this, you are sending notifications (and probably also e-mail) to everyone else in the conversation
like what 31a said i think its better for it to be a separate module rather than no interact
unnecessary comment again 💩
anyway what should the module be called?
anyway what should the module be called?
Future calls its copy of this NoHitDelay, which is the technically correct name, but NoMissDelay might be clearer.
(and this is very clearly a combat feature, which is also another reason for it to not fit into no-interact)