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No interact anti miss

Open Marccccccccccccccc opened this issue 1 month ago • 7 comments

Type of change

  • [ ] Bug fix
  • [X] New feature

Description

Added a "missed-attacks" toggle to No Interact to cancel attacks that would have missed and reset attack cooldown. The Hand will still swing Client-Side

Related issues

None

How Has This Been Tested?

https://youtu.be/kpgbJqId6h0

Checklist:

  • [X ] My code follows the style guidelines of this project. (I think so)
  • [X ] I have added comments to my code in more complex areas.
  • [X ] I have tested the code in both development and production environments.

Marccccccccccccccc avatar Nov 30 '25 00:11 Marccccccccccccccc

this does not really fit into no-interact, it should probably be a separate module (no players will discover this feature)

said module could also modify the attack cooldown on successful hits( sometimes useful on specific servers )

chri-k avatar Nov 30 '25 00:11 chri-k

lgtm (i have 0 java experience)

i-am-called-glitchy avatar Nov 30 '25 00:11 i-am-called-glitchy

don't write useless comments like this, you are sending notifications (and probably also e-mail) to everyone else in the conversation

chri-k avatar Nov 30 '25 00:11 chri-k

like what 31a said i think its better for it to be a separate module rather than no interact

RuttyboyzCode avatar Dec 05 '25 21:12 RuttyboyzCode

unnecessary comment again 💩

Marccccccccccccccc avatar Dec 06 '25 19:12 Marccccccccccccccc

anyway what should the module be called?

Marccccccccccccccc avatar Dec 06 '25 20:12 Marccccccccccccccc

anyway what should the module be called?

Future calls its copy of this NoHitDelay, which is the technically correct name, but NoMissDelay might be clearer.

(and this is very clearly a combat feature, which is also another reason for it to not fit into no-interact)

chri-k avatar Dec 06 '25 22:12 chri-k