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[Bug] Font Rendering breaks with certain texture pack fonts
Describe the bug
Using a resource pack that alters the font will screw with meteor's rendering when custom font is turned off. Below I'm using the font from the compliance 64x pack. EDIT: I tried this again with an empty mods folder besides latest dev build and it still happens. Seasnail will cope easily
https://medal.tv/games/minecraft/clips/6rXKJzt9paatM/d1337ayE2YXL?invite=cr-MSw1MFYsMzQwMjE5MDEs
Steps to reproduce
Create a resource pack that alters the Minecraft font and disable "Custom Font" in the config tab.
Meteor Version
1373
Minecraft Version
1.18.1
Operating System
Windows
Before submitting a bug report
-
[X] This bug wasn't already reported. (I have checked every bug report on github)
-
[X] This is a valid bug. (I am able to reproduce this on the latest dev build)
The video above doesn't load for me, but I'm having what I think is the same issue. When I use the font from faithful/compliance 32x, have custom font disabled (so it uses the resource pack font) and have the text alignment centered, then the text rendering looks really bad because it isn't aligned/rounded to the nearest pixel before being drawn.
I have the scaling set to 1.1494 since that results in an integer scaling amount once the internal vanilla font scaling of 1.74 is applied (1.74 * 1.1494 = ~2), but even with that the font rendering only looks ok with the text alignment set to left since that always results in the text being drawn at an x coordinate of ___.0 whereas center aligned text divides the width by 2 so can result in an x coord of ___.5 causing the font to look bad.
I've tried a build where I modified the above line to x += Math.round(w / 2 - titleWidth / 2); and that fixed the rendering with centered text, but only with a scaling amount that results in an integer, any other scaling amount still has rendering issues.
Doesn't load for me either, what the comment above describes is something that is not a fault of Meteor. It is simply an issue caused by MC's default font being very low res and cant really be fixed by Meteor.
As mentioned above, the issue isn't necessarily with just the vanilla font, it also occurs with other bitmap fonts like the ones in 32x/64x resource packs. There is a way to address this as I mentioned above which is to make sure that if custom font rendering is disabled that the font isn't drawn at sub-pixel coordinates, only at whole pixel coords. This can be mostly addressed with some simple rounding operations to the x/y values for the vanilla font renderer.