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NE wall alpha

Open IntoTheAbyss490 opened this issue 2 years ago • 5 comments

The anytweaks bloom as we know makes walls look substantially better. However, even with it on, the rendering doesn't take into account the alpha of the walls for noodle extensions. The alpha makes them more or less opaque, therefore resulting in some maps looking incredibly transparent(ill by roughsketch mapped by Sands) IDK why I'm making this so long but it would be nice for the render to take into account the alpha of walls. you can look at a render of ill and a PC video of ill and immediately see a difference:) thank you, hope to see this added(just a suggestion)

as I said, no idea why this is so long, thx!

IntoTheAbyss490 avatar Nov 01 '22 04:11 IntoTheAbyss490

I might add a photo of the render and a photo of PC tomorrow but I gtg to bed so:)

IntoTheAbyss490 avatar Nov 01 '22 04:11 IntoTheAbyss490

E94E53A5-BA12-4480-A7EA-1B9C155F57DD 7F0AC130-9648-4C9E-BA5E-19B733BFF454

IntoTheAbyss490 avatar Nov 01 '22 13:11 IntoTheAbyss490

You can tell which is which hopefully

IntoTheAbyss490 avatar Nov 01 '22 13:11 IntoTheAbyss490

I believe this is an issue with NE changing the wall material in an attempt to make them look better during normal gameplay. I can see about having the mod disable that when rendering, but I'm not sure if it will be possible

Metalit avatar Nov 01 '22 15:11 Metalit

Yeah, the walls change based on alpha and I was thinking that instead of disabling it that when rendering it just changes the distortion based on alpha(if that makes sense?). Lol

IntoTheAbyss490 avatar Nov 01 '22 21:11 IntoTheAbyss490