Kerbiter

Results 50 issues of Kerbiter

From @Coronia: > something is wrong with building placement, player and AI can place buildings out of left and bottom map border ![Image](https://github.com/user-attachments/assets/099b1bdd-7b12-48c0-826b-c552b083cd69)![Image](https://github.com/user-attachments/assets/e0e11e20-9686-4f16-a68f-5e3f9d81bfe7) > right and top have one grid...

![Image](https://github.com/user-attachments/assets/550337fd-25ec-47c6-961f-20c794a4040a) This feature is available in MagicaVoxel. From my understanding it doesn't apply the changes until you deselect the tool or select something else, so doing any amount of clicks...

enhancement
voxedit

Major
⚙️T3

### What version of `myst-parser` are you using? 4.0.0 ### What version dependencies are you using? `requirements.txt`: ``` myst-parser==4.0.0 Sphinx==7.4.7 sphinx-rtd-theme==2.0.0 sphinx-design==0.6.1 ``` `.readthedocs.yaml`: ```py # Set the version of...

bug

Requires #803 to be merged and then rebased onto develop

- Fixed `OpenTopped` to work with buildings. - Fixed buildings giving an order to attack self when unloading (manifested with opentopped buildings and garrisons leaving buildings sometimes). TODO: need to...

Minor
❓Project policy
No Documentation Needed