Merith
Merith
Before offset Patch  After offset patch  example of how the texture labeling system works CURRENTLY (untested with on/off states as I am unaware as to how that works)...
> Hmm, I'm not sure. It's a great addition that you can change textures this way... In its currently released state, defining textures does not work at all, it outputs...
> I see. The problem you are encountering is that your texture does not have a namespace (e.g. minecraft in your case). It's not a user-friendly use case, if this...
bbmodel for this file, actual texture file not really important, just pick a placeholder texture if you dont want to use what I provide here    defining texture...
saw small typo give second (in exporting `modid/block/"cube"` ('cube' means the actual cube name)
fixed typo `modid/block/'cube'` now exports as `modid:block/'cube'` and not `modid:'cube'` ```{ "label": "testBlock", "tooltip": "Made with Blockbench", "isButton": false, "collideWhenOn": true, "collideWhenOff": true, "lightLevel": 0, "redstoneLevel": 0, "shapesOff": [ {...
I can easily fix the version number It also never did throw the error of missing textures to begin with And I honestly dont know how to explain how this...
> I was testing things again now, and I really can't reproduce the bug with the textures. Also, it doesn't have an offset? Exporting it to .3dj and then 3d...
ah, missunderstood what you were saying there. could add in a check for the model type and apply the offset when in broken modes for texture namings, `block.png` wouldn't be...
The problem with that is explicitly an issue with git, git expects to find repo configuration such as remote and the like. In `.git/config`,