Xeno

Results 25 comments of Xeno

+1, even though a base 2 isn't my personal pref, i can see a lot of maps/users wanting to define their own base/curve. Java has to deal with a "shortcoming"...

My main concern would be mod content adding things at such a high end of the vanilla spectrum that they produce exorbitant sigmas of experience costs when looked at as...

Agree that points make more sense than levels. In general though, I feel like "MC Experience" is generic and underwhelming.

Actually, I'm starting to bend on the idea of MC experience. It already has its own inherent self-policing "you can't get too strong at once" constraint and I can sort...

I'm going to make a case for MC experience here: I don't think the way it is set up is without merit. A lot of people probably felt the same...

Edit: Nevermind, I see what you're saying. I responded incorrectly to your assumption. I can look, but I'm pretty sure it just shaves flat levels off the top.

Late to the party, but ~~I think it goes against the spirit of the mod~~. EMC Values for entities, I can get behind. Items, duh. Blocks yes. ~~Enchantments, bit nebulous....

One of my thoughts on this over the past day or so is a little incoherent, but I'm going to suss it out and share it with Pahimar and hope...

Hindsight - i'm not a huge fan of the pattern differences between overridden buttons (set it and forget it, it clears the override on release organically) and this new flag...

Changed the style per your suggestion, wound up being a much cleaner impl