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Exporting characters & animations

Open kterhorst opened this issue 4 years ago • 3 comments

Hi there. First of all, this is an amazing piece of software and I am glad that there exists such a skilled member in the modding community. Now to my question: Are there any plans to add export functionality to your software (e.g. FBX)?

kterhorst avatar Jun 19 '20 20:06 kterhorst

I second this. Any format common format like FBX, 3DS, STL, and OBJ would be great.

HunterAP23 avatar Sep 19 '20 06:09 HunterAP23

STL and OBJ are useless since they don't support animation

FBX is so complicated that I'm literally incapable of writing the code for it

I've never looked at the actual 3DS format but it's likely similarly difficult, also being Autodesk

Meowmaritus avatar Sep 19 '20 06:09 Meowmaritus

Would it be possible to print out the position of the different bones into a plaint text file? From there I can help with converting that data into other formats.

A good example would be the Source Engine SMD files, which are formatted plaintext files that either describe the mesh with vertex data, or have animation files which just describe the movement or rotation of the bones in the model.

HunterAP23 avatar Oct 02 '20 06:10 HunterAP23