Malcolm Anderson
Malcolm Anderson
The documentation currently states that TextureButtons must have a texture for their "normal" state in `texture_normal`, but I found this didn't seem to be the case in practice, as noted...
This PR adds an icon for `AudioStreamInteractive`, based off the icons for the file-specific `AudioStream` types and `AudioStreamPolyphonic`:  The icon is a cog, representing...
This PR adds an icon for `AudioStreamPlaylist`, based off of the icons for the file-specific `AudioStream` types and `AudioStreamPolyphonic`:  I was a bit conflicted...
**Your Godot version:** 4.3 **Issue description:** It sounds like the explanation of how to optimize editor icons given on the "Editor icons" page of the documentation is now outdated, and...
**Your Godot version:** 4.3 **Issue description:** The documentation for TextureButton states the following: > The "normal" state must contain a texture ([texture_normal](https://docs.godotengine.org/en/stable/classes/class_texturebutton.html#class-texturebutton-property-texture-normal)); other textures are optional. Last night, I was...
I wanted to do an effect where the camera pans through the courtroom but the characters are absent; however, it appears the `sprite` command doesn't have a way to make...
I've been working on an application for the Objection Engine that doesn't require things like sentiment analysis or specialized Unicode parsing, but I've been struggling a bit with getting it...
Tested in both Google Chrome and Safari on macOS Sonoma. While I can type text into the search bar in the docs (such as https://godotvr.github.io/godot-xr-tools/), pressing Enter/Return doesn't do anything....
Searching for "XRToolsPointerEvent" on https://godotvr.github.io/godot-xr-tools/docs/ didn't bring up any results (in fact, the page didn't seem to load *any* search results... I might have to open another issue for that)....
This PR implements the backend side for https://github.com/godotengine/godot-proposals/issues/1884 (but does not fully close it). - It adds the property `volume_linear` to `AudioStreamPlayer`, `AudioStreamPlayer2D`, `AudioStreamPlayer3D`, and `AudioEffectAmplify` (including the setter `set_volume_linear`...