godot-n64-shader-demo
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Demo project featuring a collection of N64 style shaders and materials for Godot engine.
Godot N64 Style Demo
A collection of shaders and materials for Godot engine that aim to recreate the aesthetics and quirks of the N64
Features
- 3-point texture filtering
- Light anti-aliasing
- Linear mip-map filtering
- Horizontal blur across the screen
- Limited color depth
- Hardware dithering to hide color banding
- Shiny chrome-like metallic surfaces
- Billboard sprites
- Fog to limit draw distance
Tips for best results
- Use very low poly models
- Prefer smooth-shading over flat-shading wherever possible
- Keep textures as low resolution as humanly possible
- Huge blurry texels are the cornerstone of the N64 look
- Make sure filtering is disabled - the filtering is handled in the shader
- Make sure mip-maps are enabled
- Rely on a mix of vertex colours and texture maps, instead of higher detailed texture maps wherever possible
- Keep your internal resolution low
- Resolution on N64 is a complicated affair. While the system would output to video at certain specific resolutions, games themselves would have their own separate internal resolutions
- These internal resolutions could vary wildly between games, but 320x240 seems to be the most common choice
- That being said, you can easily go widescreen by using a 16:9 resolution with similar height
- Use as basic of a lighting set up as you can get away with
- Modern lighting techniques are a very easy way to break the illusion of appearing like early 3D!
- Where possible, prefer to use white ambient light, with vertex colours on geometry to fake lighting
Credits
Floor texture (available under CC-0): https://stealthix.itch.io/rpg-nature-tileset