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## Description ## Motivation and Context ## How Has This Been Tested? ## Screenshots (if appropriate): ## Types of change - [ ] **Bug fix** (non-breaking change which fixes an...

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## Description ## Motivation and Context ## How Has This Been Tested? ## Screenshots (if appropriate): ## Types of change - [ ] **Bug fix** (non-breaking change which fixes an...

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## Description ## Motivation and Context ## How Has This Been Tested? ## Screenshots (if appropriate): ## Types of change - [ ] **Bug fix** (non-breaking change which fixes an...

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## Description ## Motivation and Context ## How Has This Been Tested? ## Screenshots (if appropriate): ## Types of change - [ ] **Bug fix** (non-breaking change which fixes an...

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You should consider removing your personal Apple Developer team from the Xcode project.

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on apple tv 4k,mrmc has solved this problem on 13.3.3 beta,but kodi dosent solved this problem.

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The last time i helped implementing the videosyncosx i think i remember doing the following test: 1. Drove both monitors with different refreshrates. 2. Enabled sync to display in player...

OSX Windowing
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see topic. The terminate handler isn't called for some reason - instead we crash somewhere in the gui render code.

OSX Windowing
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There seems to be logic in place that handles/forwards mouse events in 2 code positions. 1. CWinEventsOSXImp (see enableInputEvents and InputEventHandler) 2. OSXGLWindow (see for example the mouseMoved handler). The...

OSX Input
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When in full screen mode (which is always osx native fullscreen now) currently there is no way to move the fullscreened window to a different dispaly/screen. This is because in...

OSX Windowing
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