space_invaders_project
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Porting a space invaders game to different platforms, frameworks and game engines
Porting a space invaders game to different platforms, frameworks and game engines
Platforms
- Android
- iOS
- PC (Windows / Linux / Mac)
- Xbox 360
- XNA 4.0 (App Hub is offline 😥)
- XNA 4.0 (App Hub is offline 😥)
- Xbox One (UWP only; Xbox Live Creators Program
- GameBoy Advance
- MS-DOS
- Sega Dreamcast
- Sega Saturn
- Sega Mega Drive / Genesis
- PlayStation 2
- SDL 1.2 (PS2SDK)
- SDL 1.2 (PS2SDK)
- PlayStation Portable
- SDL 1.2 (Minimalist PSPSDK)
- Godot 2.1.6 (Godot PSP Export Template)
- PlayStation Vita
- SDL 2 (Vita SDK)
- raylib (raylib4PlayStation)
- PlayStation 4
- raylib (raylib4PlayStation)
- raylib (raylib4PlayStation)
- Nintendo 3DS
- SDL 1.2 (devkitPro)
- SDL 1.2 (devkitPro)
- HTML5
- Nintendo Wii
-
GRRLIB (devkitPro)
-
GRRLIB (devkitPro)
- Nintendo WiiU
- SDL2 (devkitPro)
- SDL2 (devkitPro)
- Nintendo Switch
- SDL2 (devkitPro)
- raylib (raylib-nx)
Game Engines
- Unity
- Godot
- Unreal Engine 4
- 3D GameStudio
-
GameMaker