MeltyPlayer
MeltyPlayer
Hmm, sounds like it's not throwing any errors then. Could you give more details on the file you're using and the output? - Is this the North American release of...
Glad to hear it's working now. Thanks for the help with figuring this out, @Alvin9301! I've been considering adding a line that verifies checksums for each ROM, look like this...
Thanks for filing an issue! I'm steadily working towards Linux/Mac support, there are still just some issues where I'm using Windows-only libraries (i.e. Bitmap) and executables (i.e. extracting files from...
My use case is primarily for latency. I have a few places where I'm writing temporary files, and going through the Windows filesystem is a bottleneck. My assumption was that...
Thanks for reporting this issue, sorry about that! Exporting is fixed now, though the material issue probably isn't. Is this model from Twilight Princess?
After more investigation, I've figured out that this problem has to do with how mipmaps are rendered in the viewer. It turns out that the first mipmaps for this character...
Finally fixed this in a recent commit.
Thanks for reporting this issue! As long as you have Dead Space installed via Steam, my tool should be able to locate it--it scans through the list of Steam install...
Thanks for reporting this issue! This is due to a quirk in SM64DS in the UVs--they're stored in a weird coordinate space by default, you have to divide by the...
Thanks for filing this issue! This is an issue with lighting lookup tables not being used yet, so every model that has specular lighting has the same level of shininess....