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Spawns via command resulting in inconsistencies

Open absolutefiend opened this issue 1 year ago • 0 comments

When spawning any enemy NPC, there is a chance to spawn two waves of normal mobs vs the requested spawn. The enemy NPC may also use incorrect weaknesses.

Example command used:

/spawn 1004021 x1 lv95 r10

This spawns Gepard in the overworld but gives it the weakness characteristics of an enemy I had spawned previously (True Sting) and may or may not actually spawn Gepard in battle.

Using a scene can fix the incorrect NPC spawning (it's not always guaranteed) but consistently fails to correct the weakness types.

absolutefiend avatar Jan 14 '24 01:01 absolutefiend