Meldexun

Results 29 comments of Meldexun

All logs that I got and looked through didn't contain anything useful regarding this issue. But I added another check to see if `glMultiDrawArraysIndirect` really is supported with with Nothirium...

Please try to reproduce the issue with as few mods as possible. At least without DynamicTrees, BetterFoliage and/or SGCraft as it looks like one of them or all of them...

Please test if this issue is still happening with Nothirium-1.12.2-0.3.1-beta. Note that there is now a config option which allows you to set the preferred render engine manully.

@Tezacarius The original issue describes that all chunks are always invisible. What you are describing is another issue which is fixed in Nothirium-1.12.2-0.3.2-beta. Did you experience the original issue (all...

Reopened this because I accidently clicked "Close with comment" instead of "Comment"

@JaysonBnd There are a few things that you could do: - Update forge to 14.23.5.2860 - Remove Optifine and MixinCompat - Make a screenshot of the F3 debug screen -...

These screenshots are too low quality. You should be able to just drag and drop the original files here on github.

I'm pretty sure that I know what the issue is and it should only affect chunks inside `0

Please make sure that `onDemandAnimatedTextures` in the CensoredASM/LoliASM config is disabled.

Works fine for me with only Nothirium (+ depdencies) installed. Please reproduce the issue with as few mods as possible.