quantum-core-x
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bug: movement speed penalty does not apply
What happened?
I equipped an armor and expected it to slow me down, but instead, I gained movement speed. At that point, "I am speed, kachow!"
How to reproduce?
No response
Stacktrace
No response
OS Platform
Windows
Additional Information and Notes
It's probably because of the type casting of the proto's apply value to byte at Executables\Game\World\Entities\PlayerEntity.cs:288. I guess casting it to integer would fix this.
This should be backed by a test to avoid regression
Maybe I should add a label requires/test or something