quantum-core-x
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bug: packet handlers do not respect the phase
What happened?
It's possible send a packet of an invalid phase (i.e. character screen) to a valid connection in a different state (i.e. game)
For example: When you are ingame you could send a "create character" packet and the server would allow it.
How to reproduce?
No response
Stacktrace
No response
OS Platform
Windows
Additional Information and Notes
No response