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bug: packet handlers do not respect the phase

Open MeikelLP opened this issue 1 year ago • 0 comments

What happened?

It's possible send a packet of an invalid phase (i.e. character screen) to a valid connection in a different state (i.e. game)

For example: When you are ingame you could send a "create character" packet and the server would allow it.

How to reproduce?

No response

Stacktrace

No response

OS Platform

Windows

Additional Information and Notes

No response

MeikelLP avatar Oct 06 '24 09:10 MeikelLP