MehVahdJukaar

Results 528 comments of MehVahdJukaar

did this in 1.19 as thats active development branch but that part of the code didnt change from 1.18

So the issue is on their side as they are making some unsafe assumption (head == vanilla head). Idk about the other issue you say you have. I can't replicate...

whats your mod version?

I did try it yesterday and it was working for me

As far as I know for compostable you just add stuff to the composter map directly. That's a vanilla thing I don't think there's any API for it and even...

Yeah I'll get to this when I'll have time as it's a minor thing. @Xelbayria you can leave ope

Caging entities calls the entity own save method simulating what happens when they are safer to disk. It also retains their previous uuid when they are released. I don't know...

Not sure how those work. Their forge equivalent, capabilities, work fine as they always stay attached to an entity.when it's saved too. If they don't get saved along the entity...