Megamouse

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you could try to go back to the last FAudio version or using system Faudio. I suspect this causes your compatibility issue.

Setting -DUSE_SYSTEM_FAUDIO=ON or disabling it alltogether with -DUSE_FAUDIO=OFF probably

Does this always happen? When did it start if it is a regression?

Assuming this issue was made for WiiMote gamepad support, can you please test the new SDL handler?

You can try the directinput PR then

I completely forgot about this. Maybe I'll look into it over the weekend