Megamouse
Megamouse
you could try to go back to the last FAudio version or using system Faudio. I suspect this causes your compatibility issue.
Setting -DUSE_SYSTEM_FAUDIO=ON or disabling it alltogether with -DUSE_FAUDIO=OFF probably
Does this always happen? When did it start if it is a regression?
Assuming this issue was made for WiiMote gamepad support, can you please test the new SDL handler?
You can try the directinput PR then
This is a known behaviour and simply unimplemented
I completely forgot about this. Maybe I'll look into it over the weekend
try with #13999
Thanks for testing!