Megamouse

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Does this mean the issue is fixed?

no. you didn't even bother to upload a log file.

Before "simulating shake", there are many other things that don't work. The mouse handler is a barebone implementation at best.

What I mean is, the current code is not correct. It doesn't work correctly for half of the games. So before adding any complex sequences, this stuff should be figured...

Lol. That's an interesting way of playing the game. You can probably map a real light gun to it as well