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Feature command queue after morph commands

Open pavanvo opened this issue 2 years ago • 1 comments

This PR kinda improved command priority system, more intuitive, without any restrictions

  • [x] fixed #236
  • [x] disable stop command with pressed shift
  • [x] test in few internet games
  • [ ] may be refactor https://github.com/pavanvo/megaglest-source/blob/8d141ca57fc466c6bcda2e8c7ae268b22b63ae0c/source/glest_game/type_instances/unit.cpp#L748 , but now I think it works pretty fast
  • [ ] fix bug what allowed to press, morph unit cmd quickly after morph was aborted, for instance: when position is invalid

pavanvo avatar Aug 27 '22 13:08 pavanvo

I think we need to, update abilities UI on position invalid and another cast blocking staff like stuns

pavanvo avatar Oct 12 '22 14:10 pavanvo