megaglest-source
megaglest-source copied to clipboard
Game goes OOS shortly after player rejoins (when rejoin is enabled)
We enabled rejoin on ZetaGlest but didn't fix the OOS issue.
I wonder if now that #155 is fixed, that would help...
We tried today, but didn't even get an option to rejoin the game setup of a running game (server was not accepting players)
A little extra history, maybe with some clues, man
https://github.com/glest/glest-source/issues/5#issuecomment-359230661
https://github.com/glest/glest-source/issues/21
Ways to simulate lag for testing
https://wiki.linuxfoundation.org/networking/netem
or
@Rampoina
I just did pkill -SIGSTOP megaglest and then after a few seconds pkill -SIGCONT megaglest
cc @Jammyjamjamman
You can see up above the option is enabled