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Game goes OOS shortly after player rejoins (when rejoin is enabled)

Open andy5995 opened this issue 1 year ago • 2 comments

We enabled rejoin on ZetaGlest but didn't fix the OOS issue.

I wonder if now that #155 is fixed, that would help...

andy5995 avatar Aug 23 '22 17:08 andy5995

We tried today, but didn't even get an option to rejoin the game setup of a running game (server was not accepting players)

A little extra history, maybe with some clues, man

https://github.com/glest/glest-source/issues/5#issuecomment-359230661

https://github.com/glest/glest-source/issues/21

Ways to simulate lag for testing

https://wiki.linuxfoundation.org/networking/netem

or

@Rampoina

I just did pkill -SIGSTOP megaglest and then after a few seconds pkill -SIGCONT megaglest

cc @Jammyjamjamman

andy5995 avatar Aug 25 '22 18:08 andy5995

You can see up above the option is enabled

image

andy5995 avatar Aug 25 '22 19:08 andy5995