MegWATTT
MegWATTT
It doesn't work right now. (At least for me) Note that Wild Life is not a d3d12 benchmark but a Vulkan benchmark, so it's not related to this bug report.
This is likely this bug, also with GFX6: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3882 You should be able to workaround this one with `RADV_DEBUG=llvm`.
@oscarbg > ``` > 19820:fixme:d3d12_device_CreateSharedHandle: iface 000000001392c040, object 000000001d1ad4a0, attributes 0000000000000000, access 0x10000000, name "Intermediate copy texture 0", handle 000000000014d9b0 stub! > 19820:fixme:d3d12_device_CreateSharedHandle: iface 000000001392c040, object 000000001d1ad4a0, attributes 0000000000000000, access...
I haven't tested on Windows lately. I tested on Proton after copying d3dcompiler_4*.dll files from "3DMark/bin/x64/" directory to the time spy binaries directory. It has glitches, at least on Proton...
I also tested on ANV with a Skylake CPU (gen9, HD 520). I don't have any hang but I have the same blocky artifacts as the first picture in the...