Meas
Meas
> I've no idea what the syncing mechanism behind the nitrox is. But hope this reliable networking model from valve might help a bit. > > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking We use https://github.com/RevenantX/LiteNetLib...
I don't think this would help. The server running the reverse proxy would still need to be port forwarded. If I misunderstood, please point me where I can read up...
Normally NAT hole punching is done in collaboration with a "rendezvous server". The server is port forwarded and clients connect to it to establish a direct P2P connection afterwards ([see:...
@bcw222 The team wants to support macOS, but we don't have any developers/testers for macOS at the moment. If you want to build the linux branch you can run this...
Thanks for checking. I can't reproduce the error on my side. If you have multiple Subnautica installations on your PC that could cause confusion. I've added the path to the...
No, not yet. I still need to do a test run for Linux and OSX. It seems supporting them is a bit more involved as Subnautica has different file locations...
We'll look into adding an option in the "options page" to ignore duplicate game processes. Let me know if you prefer a different solution.
> I have the latest version but dont see that option? If you're interested, changes are here https://github.com/NinjaPedroX/Nitrox/tree/launcher-improvements but not on master/latest until PR #2336 is merged.
Unfortunately, yes this is expected. We have to write manual upgrade scripts between versions for this to work. 1.8 isn't officially released yet. In the future, we'll migrate to a...
Light mode is already functional but no toggle. All that's left is fine tuning. But I doubt we'll get all of these features before 1.8 (e.g. auto complete for commands,...