MeFisto94
MeFisto94
Hm it looks like this is a netbeans bug though, it would be good to know if this is already fixed upstream?
https://netbeans.org/bugzilla/show_bug.cgi?id=202230 https://netbeans.org/bugzilla/show_bug.cgi?id=204691 https://netbeans.org/bugzilla/show_bug.cgi?id=238448 So it seems the only way for us would be to submit a pull request to the netbeans repo, however without being familiar with the internal structure,...
Sure, IF it would change then with NB9.0, but looking at the bugs above, no one seems to care
No, I have no clue, it 'just' happened when I was trying to set the motionPath. Afterwards I didn't have any problems anymore. It's hard to reproduce though, so could...
Maybe they fit into jme3-codepalette? That's those drag-and-drop code snippets you can use and while being more sophisticated, this issue falls into a similar category, I think. Certainly a good...
In general you can build SDK plugins, I have a few repositories on my github (i.e. directx-support, jme3-ai?, etc), the problem with those, however, was that if they don't depend...
LWJGL3 is a disaster for the SDK (straight not useable) and we even had some problems with key input at some point (confusion between keycode and keychar). But then, LWJGL2...
So this issue could be marked as solved, right? @mikeobrien
I can confirm I'm seeing this, but in a different way: ``` // WARNING: [r2ghidra] Failed to match type LPWSADATA for variable lpWSAData to Decompiler type: Unknown type identifier //...
Also a Comment from `DevJoey`: > DevJoey commented 1 Mar 2021 18:02 > You can fix thgat teporarly by setting natural-mob-spawn to true and use a gamerule /gamerule doMobSpawn false....