Chase
Chase
Hi, in what way are you modifying the node class? Renaming? Adding/removing ports? Changing execution behaviour? etc. Thanks! Chase
I can definitely see the annoyance here. I've had to do a lot of pre-planning before making nodes myself, but I understand that workflow doesn't always work. Unity does have...
Do you have some use cases / examples on what you'd like to accomplish by extending off of CanvasView / GraphView? It'll help me get a better idea of what...
Originally I had written it to behave similar to UE4 blueprints, where nodes are moved with the container comment as you suggested. But I was running into a good amount...
Docs, especially Getting Started, need to be less wordy. The massive wall of text you get when you start is awful.
Hey Julio, it's been a while for sure. My day job has been eating up a lot of my time + some other OSS projects that are taking longer than...
>Can you please confirm for me if everything is working fine around here? To answer this directly, I know an issue with 2021.2 was just reported that I'll need to...
Done, currently up to 4. Unity supports 8 but like...
I lied, not done apparently. It supports one UV channel for a transfer but that's it (see: `Mesh.CopyMeshDataNative`)
Some more random thoughts here to throw onto the pile - it's probably not too crazy to just bake Blender scene data as a temporary asset type right into Unity...