Coherence
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Orthogonal camera culls nearby objects
When zooming in/out with an orthogonal camera, objects are culled improperly. This is because the camera position is also moving towards/away from origin (not just .orthogonalSize
changes) which will cause objects to be behind the camera.
Need to figure out a better algorithm for this to position the camera, update .orthogonalSize
, and still keep it accurate to Blender's viewport.
Note that this also seems to be standard Unity behaviour in the scene view for most cameras.