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[Bug] Italic in lore

Open NoltoxGit opened this issue 1 year ago • 4 comments

All in the title

NoltoxGit avatar Apr 04 '24 18:04 NoltoxGit

There's no perfect solution that we can use. We may block any italic texts, but may someone like using italic texts.

You can see https://docs.advntr.dev/faq.html (The first question)

lijinhong11 avatar Apr 04 '24 23:04 lijinhong11

Contributor

Hey, thank you for your reply. But me, i can do nothing for this?

Example of lore:

        - ""
        - "#FFD966Avantages : "
        - " &8✎#cccccc Aperçu :&f %img_maraudeur_logo% #B9AC9D%player_name%%luckperms_suffix% #7A8073&l›&r#DAC9C2 Message"
        - " &8+#cccccc Accès à &f3 homes#cccccc maximum "
        - " &8+#cccccc Accès à la création d'&fun clan#cccccc &8<i>(15 chunks)</i> "

And render in game: image (All the line is italic)

NoltoxGit avatar Apr 05 '24 14:04 NoltoxGit

yes, you can't do nothing but please wait us to fix it.

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From: Noltox @.> Sent: Friday, April 5, 2024 10:50:49 PM To: Maxlego08/zMenu @.> Cc: lijinhong11 @.>; Comment @.> Subject: Re: [Maxlego08/zMenu] [Bug] Italic in lore (Issue #62)

Contributor

Hey, thank you for your reply. But me, i can do nothing for this?

Example of lore:

    - ""
    - "#FFD966Avantages : "
    - " &8✎#cccccc Aperçu :&f %img_maraudeur_logo% #B9AC9D%player_name%%luckperms_suffix% #7A8073&l›&r#DAC9C2 Message"
    - " &8+#cccccc Accès à &f3 homes#cccccc maximum "
    - " &8+#cccccc Accès à la création d'&fun clan#cccccc &8<i>(15 chunks)</i> "

And render in game: image.png (view on web)https://github.com/Maxlego08/zMenu/assets/75265787/13fc4cdf-13c6-497c-81a6-c9874dcf145a (All the line is italic)

— Reply to this email directly, view it on GitHubhttps://github.com/Maxlego08/zMenu/issues/62#issuecomment-2039997175, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AO6JU5FSGFJ473BLDD4Y3XDY3224TAVCNFSM6AAAAABFXZLOOSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMZZHE4TOMJXGU. You are receiving this because you commented.Message ID: @.***>

lijinhong11 avatar Apr 05 '24 14:04 lijinhong11

Unfortunately this bug may be complicated to fix, hoping to find a solution in the future

Maxlego08 avatar Apr 10 '24 16:04 Maxlego08