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Alpha channel set to zero

Open frankvg opened this issue 2 months ago • 3 comments

Cool design! I load a GIF (non-animated, single frame), where there is no transparency. Preview looks great. Export RGB32 shows the alpha channel set to zero. (every value shows like $001E1915 as an example). While I can ignore this in code, I really wanted RGB565 output. So, if you select that, you get all zeros (no image data). Perhaps I'm doing something wrong. I've attached the GIF if that helps. For now, I'll load the 32-bit data, force the alpha channel to 0xFF, and do the RGB565 conversion in code (but it doubles the code size and slows painting the image).

Image

frankvg avatar Oct 09 '25 16:10 frankvg