Ported in a variety of gameplay actions, quick bug fixes
kept the idea of making a pull request in mind, it's not exactly everything since im trying to keep it compatible with the current structure of the repo itself (Could this mean that someone has to take care of the missing animations .. ?)
- added
- quicksand behavior (HasTag "Quicksand" OR part.name matches "quicksand") (QuicksandType attribute to specify)
- hangable ceil climbing (HasTag "Hangable" OR Material == DiamondPlate (?))
- updating health, fall damage actions applied
- getting stuck on snow/sand ground
nobonet touch scripts wont work lets just make it work again?
This all looks pretty good, might actually merge it. I'll get back to you.
@MaximumADHD Is it possible to make a ocarina of time sm64 roblox port it's been decompiled fully too https://github.com/zeldaret/oot
Thinking about it Perhaps it should be its own thing instead and that both repositories can coexist ? there's a whole lot of stuff that's new/changed and not sure if it's too much