Big Mod Folders make it take real long to start Studio
My mod folder is 1.44 GB. I'm guessing it's copying all that to my version every time I hit "Launch Studio". Are there optimizations that can be done to minimize how long this takes? Symbolic links? I notice this happens even though Studio or my files haven't updated. Can checks be done to see if files are unchanged?
Oof, yeah I didn’t consider this. I’ll see what I can do. Just curious, what are you overwriting that takes up so much space? You probably don’t need to store it in the mod folder unless it’s something that studio’s bootstrapper is overwriting.
Oof, yeah I didn’t consider this. I’ll see what I can do. Just curious, what are you overwriting that takes up so much space? You probably don’t need to store it in the mod folder unless it’s something that studio’s bootstrapper is overwriting.
I'm not overwriting so much as just adding local content! I find it very useful to be able to load local content this way and have it persist across Studio versions.
The mod manager won't delete anything you manually put into your local content folder :) It only might get overwritten if it's an existing file from Roblox that you are modifying.
Ah! I thought Studio would do the same version separating that the player does... thanks!
Ah! I thought Studio would do the same version separating that the player does... thanks!
It does... I use mod manager for the ability to put stuff in the mod directory and not have to hassle with finding the latest Studio install every week.
Also getting this issue.
I put local content in there as it's less hassle than finding my current Studio version's content folder and I know it's going to stay there persistently.