Some flags always reset to default when Flag Editor is closed
Used to be only FStrings resetting before recent update.
Works: DFIntCanHideGroupId, FIntFullscreenTitleBarTriggerDelayMillis (I'm not going to readd just to test if they will break)
Doesn't work: DFintNumAssetsMaxToPreload, FIntDebugForceMSAASamples, FStringDebugHighlightSpecificFont
I'm using the ordinary method you would to override/add a flag.
Can't reproduce this in the latest version. Does it still happen?
Definitely still happens with some things. I can't get these two fflags to stay put:
“FFlagAssistantTooltipInScriptEditor3”:false
“FFlagScriptEditorAssistantTooltipsExperimentation”:false
https://github.com/user-attachments/assets/f697d901-4e51-4895-8d48-95ee79b7efc4
Most flags don't reset, but DFintNumAssetsMaxToPreload, FIntDebugForceMSAASamples, FStringDebugHighlightSpecificFont and JaksonD's examples do.
They don't reset in Bloxstrap and they do work in Roblox Player. I remember FStringDebugHighlightSpecificFont used to work in Studio (before the resetting flags issue existed). Maybe these flags don't work in Studio anymore?
Latest release v2025.05.01 fixes this for FFlagScriptEditorAssistantTooltipsExperimentation but not FFlagAssistantTooltipInScriptEditor3.
https://github.com/user-attachments/assets/e0b47159-3662-4c9c-ba12-54d39781cc9b