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Some flags always reset to default when Flag Editor is closed

Open onthe8thfloor opened this issue 1 year ago • 4 comments

Used to be only FStrings resetting before recent update.

Works: DFIntCanHideGroupId, FIntFullscreenTitleBarTriggerDelayMillis (I'm not going to readd just to test if they will break)

Doesn't work: DFintNumAssetsMaxToPreload, FIntDebugForceMSAASamples, FStringDebugHighlightSpecificFont

I'm using the ordinary method you would to override/add a flag.

onthe8thfloor avatar Dec 28 '24 11:12 onthe8thfloor

Can't reproduce this in the latest version. Does it still happen?

MaximumADHD avatar Apr 25 '25 23:04 MaximumADHD

Definitely still happens with some things. I can't get these two fflags to stay put:

“FFlagAssistantTooltipInScriptEditor3”:false
“FFlagScriptEditorAssistantTooltipsExperimentation”:false

https://github.com/user-attachments/assets/f697d901-4e51-4895-8d48-95ee79b7efc4

JaksonD avatar Apr 29 '25 06:04 JaksonD

Most flags don't reset, but DFintNumAssetsMaxToPreload, FIntDebugForceMSAASamples, FStringDebugHighlightSpecificFont and JaksonD's examples do.

They don't reset in Bloxstrap and they do work in Roblox Player. I remember FStringDebugHighlightSpecificFont used to work in Studio (before the resetting flags issue existed). Maybe these flags don't work in Studio anymore?

onthe8thfloor avatar Apr 29 '25 15:04 onthe8thfloor

Latest release v2025.05.01 fixes this for FFlagScriptEditorAssistantTooltipsExperimentation but not FFlagAssistantTooltipInScriptEditor3.

https://github.com/user-attachments/assets/e0b47159-3662-4c9c-ba12-54d39781cc9b

JaksonD avatar May 02 '25 01:05 JaksonD