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An implementation of the PNG file format in Lua, natively designed for Roblox.

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hi, is it possible to run the png decoder in the from roblox luau intepreter? i have made a small script which takes the encoded png content in a variable...

# What i did - Add typing - Add support for Retriever - Add support for Wally - Optimization - Update Rojo project settings - Switched to different zlib library...

It'd be nice for there to be support for 4bit depth images, because I can't force 8bit with magick.

![afbeelding](https://user-images.githubusercontent.com/83248229/128264222-afe11560-6680-49c2-b108-8f1f434928a1.png) That is what it should look like, but instead it looks like this: ![afbeelding](https://user-images.githubusercontent.com/83248229/128264320-d7f43833-a9d6-412c-9bdf-cfdd08af223d.png)