Max.Pat

Results 28 comments of Max.Pat

The Attack mod does display now, and no errors are thrown, but humorously the sheet updates each time, "rolling" the d4 for the calculation. https://user-images.githubusercontent.com/86370342/188745115-21336725-1ff6-44cf-98c7-f3c69474970f.mp4

I think this might be a core bug, the top level folders seem to always be created on world launch/reset for both the system and for modules with packFolders, if...

Mixing the names with IDs does complicate the code a bit, but it is more user friendly since it's easy to see at a glance the actor and item names,...

Ok, I was able to take another pass at it, removing "Name UUID" support and adding better UUID handling including synthetic actor items UUIDs. I did keep in the two...

> If you invoke `macro.rollItem` with 12 selected zombies does it roll 12 attacks, or just 1? It will attempt the roll from the most recently selected token, which is...

Ok I was able to update the Relative ID methods to using `relativeTo` and refactor the Name method to function as discussed, first attempt to use an item of the...

I've made some changes due to the feedback, the logic for the Name rolling I hope is a bit simpler: For Enrichers in a Sheet owned by an actor (actor...

Thanks for the feedback Kim, unfortunately I dont have the bandwidth to continue with this at the moment, @arbron would you mind finishing this off?

Awesome, thanks Kim, looking forward to it!

Perhaps this issue https://github.com/foundryvtt/foundryvtt/issues/9157 could also be considered related? At least in regards to coming up with a solution. Maybe the on-hover tooltip remains as-is showing the evaluation, and the...