Badewanne3

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Same for mods i.e. consider CL on all scores set on stable (?)

The downsides are - querying users' 100th best pp score puts more stress on the DB - if pagination were to be added to recent embeds, not fetching the top...

I think it should be doable by first binary searching a top play index, then if it's missing pp we go up to the top pp times two with another...

> which file or where to put description as hover model? https://github.com/MaxOhn/Bathbot/blob/8a1906ddb54968c857319d8c2dc5c7c1ed89d52b/bathbot/src/active/impls/medals/list.rs#L49-L50

Yea it would be best if you go through the setup steps in the [readme](https://github.com/MaxOhn/Bathbot/blob/main/README.md#setup), apply some changes to the code, and then test it by running on your own...

Oh interesting, I've never considered calculating performance attributes only from difficulty attributes without the actual map, am kinda surprised it even worked 😄 It does definitely seem useful, will check...

After some quick checkup I noticed that - in osu!standard performance calc the map is only needed for difficulty calc and the amount of hitobjects. The former is avoided by...

Finally finished the v1.0.0 release which properly supports performance calculation through either beatmap or attributes. 🎉 ```rs pub fn get_pp(attr: DifficultyAttributes, score: CScore) -> f64 { rosu_pp::Performance::new(attr) // `new` method...