MaxIsJoe

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I think I should mention this since I was the one investigating and attempting to fix this a few days ago. I think `OnBump()` only works on stationary objects that...

No it just doesn't work, if it's movable and there isn't anything stopping it from moving (like a wall) you only push the entire thing without `OnBump()` triggering at all....

I feel like the entire `MovementSynchronisation` section needs to be rewritten. it's not written well and does not explain much except that "hey, this exists"

This is slightly outdated now so I'm closing this in favor for a new issue that I'm going to make in a couple of days after I've gathered some more...

> that's actually the entirety of SS13 you removed there Simulating health is not as important as atoms because atoms actually has more uses from it being simulated. Health does...

Because I know the argument of simulating health will be brought up again, Let me explain to you why simulating health is a terrible idea while atmospherics are 100% fine:...

> fat it is not bloated, it's very simple, > > if blood contain too much nutriment, Absorb the nutriment if blood contain too little nutriment, release, > > if...

![image](https://c.tenor.com/pyGugHcm4XcAAAAC/michael-scott-the-office.gif)

> You Remove fat and you remove the debuff with it. You also remove fats at the start and a math error happens ![image](https://user-images.githubusercontent.com/34368774/187575679-2dcd1ee3-6fe3-4374-b5c3-ad60e86fdb55.png) Again, this could be simplified by...

I should re-word this then. We need to make our systems not hog the update loop with constant for-each checks and calculations, If something can be emulated via events then...