sandspiel
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Cloner is destructible by fire+plants?
I'm trying to create a everlasting cycle of growth/fire and to do so I've been creating single cell cloners for water. They last a while, but sometimes when they're overwhelmed by plants that are then burnt the cloner dissapears.
I know acid will clear a cloner. Does burning plant/fungus create acid? Thanks!!
@MaxBittker I think that there is a problem in this line of code https://github.com/MaxBittker/sandspiel/blob/master/crate/src/species.rs#L772 We can get there without checking species of -dx dy (if nbr_species is water) and clear it. But I didn't get the logic of this code and wasn't able to make a fix myself.
I knew this existed but didn't realize that it messed with certain sorts of machines or cycles - I think it's worth fixing because it sounds kind of frustrating.
@AwIDoK I think you're exactly right on the location of the bug - one solution might be an extra if statement check of the type of the [-dx, dy] neighbor before running that line.
if anyone knows of any cool emergent behavior that this enables, speak up now :P
additionally, cloner can be destroyed by rocket + most things.
On Fri, Apr 24, 2020, 00:53 Max Bittker [email protected] wrote:
if anyone knows of any cool emergent behavior that this enables, speak up now :P
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Update: finding that anecdotally this only happens to cloner+water. Cloner+seed goes forever, regardless of fire, etc.
Me still wanting Profile Pages And Log in requirement Max Should Add A Way To Find Peoples Profiles And Post Videos Of Creating Stuff