Maurice Tollmien
Maurice Tollmien
Repeat_History
A small but useful command for a linux shell. It makes the bash history more easily accessible than cmd+r.
Screen_Space_Ambient_Occlusion
Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.
Simple_GLSL_Shader_Example
A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.
Water_Simulation
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressu...
XBox_Controller_Linux_Interface
An interface that interacts with an XBox One controller via the usb stream. With simple methods for object or camera control (i.e. for OpenGL contexts).