Futile
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Allow to avoid adding AudioListener component to FSoundManager
If I already have an audio listener in the scene, I dont need another... although this class is very handy to play sounds just writing code.... could it be possible to avoid the audiolistener creation ? ( maybe setting some static variable, or in fparams)
Yeah I'll probably be rewriting how the FSoundManager works soon anyway so I'll keep that in mind :)
It would also be nice to be able to extend that class.
I did it to make a motor sound with pitch changes with another static soundSource for that purpose.... and I tweaked FSOundManager to expose the gameObject
2014-04-23 13:53 GMT-03:00 Matt Rix [email protected]:
Yeah I'll probably be rewriting how the FSoundManager works soon anyway so I'll keep that in mind :)
— Reply to this email directly or view it on GitHubhttps://github.com/MattRix/Futile/issues/230#issuecomment-41186115 .
Diego Dorado +54 (11) 11 3758 3589
La Comunidad para el Desarrollo Humano http://lacomunidad.org.ar
Yeah it'll be much more flexible when I rewrite it.
On Wed, Apr 23, 2014 at 1:57 PM, Diego Dorado [email protected]:
It would also be nice to be able to extend that class.
I did it to make a motor sound with pitch changes with another static soundSource for that purpose.... and I tweaked FSOundManager to expose the gameObject
2014-04-23 13:53 GMT-03:00 Matt Rix [email protected]:
Yeah I'll probably be rewriting how the FSoundManager works soon anyway so I'll keep that in mind :)
— Reply to this email directly or view it on GitHub< https://github.com/MattRix/Futile/issues/230#issuecomment-41186115> .
Diego Dorado +54 (11) 11 3758 3589
La Comunidad para el Desarrollo Humano http://lacomunidad.org.ar
— Reply to this email directly or view it on GitHubhttps://github.com/MattRix/Futile/issues/230#issuecomment-41193620 .