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FDebugFrameRateGraph doesn't work when added multiple times

Open MattRix opened this issue 11 years ago • 0 comments

The issue is that the FDebugFrameRateGraph tries to create a new texture every time it's created. This should be an easy fix (although really the frame rate graph shouldn't need to be added more than once).

MattRix avatar Jul 20 '13 02:07 MattRix