Matt Filer
Matt Filer
Obviously a lot needs doing to the level previewer in terms of material support, etc. Some important core changes need to be made before those, however: - [x] Load levels...
I'm not sure if I should allow the ability to modify the animation PAK just yet, but I can allow its data to be displayed and exported. This includes skeletons...
Relevant tweets: - https://twitter.com/MattFiler/status/1669372856218574852 - https://twitter.com/MattFiler/status/1676692078711939074 Started work on a navigation mesh generator a while ago but ran into a few issues with mesh complexity and other things. This functionality...
CAGEAnimation editor should allow resizing of the window and splitters on components.
Kinda related to #233 - the CAGEAnimation editor needs to display CHARACTER and MARKER objects
Spotted today that the Event Sequences on CAGEAnimation entities aren't as I thought they were. It seems like the "event to trigger" param is mislabelled in the editor, and it...
Exporting a model places the geometry at nodes nested within a secondary root node in the file, which OpenCAGE can then not parse when reimporting. Would be good to either...
I think the game should support adding new behaviour trees, however OpenCAGE currently doesn't. This would need supporting within the config editor (where you can select a behaviour tree for...
Skinned meshes are not yet supported within the model tool.
- [ ] Don't always overwrite GFX files from Launch Game tool: this can discard user's edits - [x] Fix the DebugCheckpoints properly by defining `as int` - [x] Add...