Matt Ferraro

Results 34 issues of Matt Ferraro

There is no reason the entire source code needs to live in a single file. Separate out the Mesh utilities including: - Mesh structs - Creating and Initializing the mesh...

enhancement
good first issue

The code should obviously handle images of any size, not just the hardcoded assumption of 512 x 512. There is no reason the code cannot be made to do that,...

enhancement
good first issue

I have a Gizmo on a page that includes an app bar and a tool bar: ![Screenshot 2023-12-30 at 10 16 38 AM](https://github.com/threlte/threlte/assets/1302431/7275d737-b73a-4ae3-9c7f-88ab20470cdb) When I click on the X, -X,...

Here is a minimal example: ```rust use truck_modeling::builder::{tsweep, vertex}; use truck_modeling::{Point3, Vector3}; use truck_shapeops::or; fn main() { let point_a = vertex(Point3::new(0.0, 0.0, 0.0)); let line_a = tsweep(&point_a, Vector3::unit_x()); let square_a...

Hello, I'd love to see support for Chamfer and Fillet commands within Truck. Is that on the roadmap? What do you think it would take to implement? Cheers

Hello, I'm very excited about this project! Do you plan to implement your own 2D sketching and constraint solving? This is on its own quite a difficult thing to get...

Expected behavior is that all data lies inside the axes.

bug

This is difficult because it breaks the invert selection and delete selection capabilities.

enhancement

That way you can keep one or two instructive graphs, then hit shuffle and see random new axes!

enhancement