RSRetroArch
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(Curated) Repository of RetroArch and related ports for ReShade
When CRT-NewPixie is used, these warnings appear on screen: ``` vkBasalt err: /root/reshade-shaders/Shaders/CRT-NewPixie.fx(274, 1): warning X4576: 'PS_NewPixie_Accum': input parameter 'uv' semantic does not match vertex shader one vkBasalt err: /root/reshade-shaders/Shaders/CRT-NewPixie.fx(280,...
I have noticed that there seems to be something wrong with CRTMattias when loaded with vkBasalt: `vkBasalt err: /root/reshade-shaders/Shaders/MattiasCRT.fx(67, 1): warning X4576: 'PS_CRTMattias1': input parameter 'txcoord' semantic does not match...
Fix MattiasCTR shader paremeter semantic that was causing this issue: https://github.com/Matsilagi/RSRetroArch/issues/15
So I'm using scanlines-abs for my preset and it runs fine on OpenGL and DX11 but whenever I try to use it with DX12 it fails to compile with **scanlines-abs.fx(73,1):...
I really like the simplicity of this fx, why isn't it included in 5.8.0 ReShade?
They both fail to compile (ReShade 5.4.2, didn't update as other shaders work for me): NTSC_XOT.fx: _X:\Duckstation\reshade-shaders\Shaders\NTSC_XOT.fx(278, 1): warning X4576: 'PS_NTSCXOT': input parameter 'pos' semantic does not match vertex shader...
is it possible to port 4xbr hybrid crt shader to ReShade? so far it's the best shader I've used that uses both ctr and xbr, but it's only available in...
Title pretty much says it all. I'd really like to try this out in Duckstation.