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"[scanlines-abs.fx] failed to compile" when using DX12

Open MuntKaicho opened this issue 1 year ago • 0 comments

So I'm using scanlines-abs for my preset and it runs fine on OpenGL and DX11 but whenever I try to use it with DX12 it fails to compile with scanlines-abs.fx(73,1): warning X4576: 'PS_ScanlinesAbs': Input parameter 'angle' semantic does not match vertex shader one error: internal compiler error.

MuntKaicho avatar Jan 29 '24 11:01 MuntKaicho