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NTSC_XOT.fx and NTSCCustom.fx broken?

Open 2mg opened this issue 1 year ago • 0 comments

They both fail to compile (ReShade 5.4.2, didn't update as other shaders work for me):

NTSC_XOT.fx: X:\Duckstation\reshade-shaders\Shaders\NTSC_XOT.fx(278, 1): warning X4576: 'PS_NTSCXOT': input parameter 'pos' semantic does not match vertex shader one X:\Duckstation\reshade-shaders\Shaders\NTSC_XOT.fx(224,11-13): error X4576: Input signature parameter (1-based Entry 0) type must be float32 and mask must be xyzw.

NTSCCustom.fx: F:\Duckstation\reshade-shaders\Shaders\NTSCCustom.fx(409,13-20): warning X3556: integer modulus may be much slower, try using uints if possible. F:\Duckstation\reshade-shaders\Shaders\NTSCCustom.fx(461,13-20): warning X3556: integer modulus may be much slower, try using uints if possible.

2mg avatar Jul 19 '23 12:07 2mg