RSRetroArch
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(Curated) Repository of RetroArch and related ports for ReShade
AKA: https://github.com/crosire/reshade-shaders/blob/master/Shaders/Technicolor.fx I renamed it to `RetroTechnicolor.fx` locally but without doing that it causes an issue with having the core shaders + RSRetroArch shaders installed as it duplicates the effect...
Hello. Could you port the Mdapt and Gdapt shaders to Reshade as well? They are quite useful when used in conjunction with many of these shaders.
 https://github.com/Matsilagi/RSRetroArch/blob/b004b8d5378d87462d3de4928f0f17e19def761f/Shaders/NTSC_XOT.fx#L224
 https://github.com/Matsilagi/RSRetroArch/blob/b004b8d5378d87462d3de4928f0f17e19def761f/Shaders/NTSC_XOT.fx#L224
It takes a while to download these dozens of fx files through github. Will there ever be a release zip that includes all the shaders?
I don't use reshade often and it's not clear how to install these shaders. Even searching for it is difficult to figure out how to include the shaders in reshade....
Clamping is needed so pixels outside the actual screen area are hidden when curvature is ON. This adds the needed clamping to hide that otherwise strange-looking area.
when trying to use VHS.fx, it says "VHS_N1.jpg" Missing.
Looking at the shader code from RetroArch is seems you replaced gl_FragCoord with just uv_tx instead of uv_tx*ScreenSize. Also ghosting effect seems much stronger, but I personally comment it out...
This fixes CRT-NewPixie's shadowmask, thus fixing this issue: https://github.com/Matsilagi/RSRetroArch/issues/8