Ground effects freezing combat
When certain ground jutsu are used in battle like elemental guard, selecting the tile in battle (mobile) or moving your cursor over the tile (pc) causes some errors in battle and you have to refresh the page. This is likely from the piece of code that checks the tile for what ground effects are active. I believe its in drawing.ts
If you select or over over the ground tiles effected by elemental guard, the effect text is stuck on screen, and you can't always attack the other player/ai. It'll sometimes give the message that the action is no longer available. It also causes movement to not be displayed until after you refresh the battle
Adding to this issue about combat, the jutsu targetter is very hard to see on some maps because they're both shades of green. Targetter needs to be more visually distinct across all maps so its easy to identify what the user is doing.
I should also point out that you cannot target the left two, right two, and top two tiles in combat. This might be from yesterdays update of increasing the grid size of the battle map
We are also facing an issue now as well with the corners being untargetable. Users cannot move or target the corner tiles or its adjacent tiles.
Map indicators for events are not showing up the global map So when they are hidden, the indicator doesn't show up when the player arrives at the correct sector.
So they are unable to complete the objective.
Before what would happen is that the indicator would be hidden from the sector but once the player got to the sector, they will see the objective.
All should be working now?