TheNinjaRPG icon indicating copy to clipboard operation
TheNinjaRPG copied to clipboard

Battle Pyramid

Open theeneon opened this issue 1 year ago • 0 comments

What is the Pyramid: You climb up a pyramid fighting AI whose difficulty increases in levels as you go up. You fight a mini-boss AI every 5 levels and a Boss AI at every 10 levels after

There will be a new menu option called Pyramid in the Info Panel. They are two types of Pyramids Arena Pyramid-This Pyramid will be in the battle Arena. Dungeon Pyramids These are located at different sectors and can be done by teams of 3.

Creation Of Dungeon Pyramid:

When creating a Pyramid, we would have the name, expiration date, type of pyramid(Arena or Dungeon) ability to change the battle background. Each Pyramid can have a maximum of 4 Tiers Each Tier can contain 5 Floors and 1 Boss Room. Before a player can advance from a Tier they have to clear all the floors and beat the Boss. Floors: These are the first levels of the pyramid, a player must clear all the waves of Mobs. When a player is about to begin the Floor He will see a description, this description will tell the player how much waves they must clear. When a Floor is being created we must designate a Floor to be the Mini Boss Room. In the Mini Boss Room, you will have one Main AI and the waves. Mobs: These are basic AIs that players have to fight in the creation we can select a maximum of 10s AIs that are spawned in. Each group of Mobs will be called Waves. A maximum of 5 Waves per Floor. Waves: This is a mechanism where after a certain period of time(seconds) A new set of Mobs are spawned in the Floor.

After Completion of a Floor Players are fully healed, chakra and stamina fully restored, and taken to the next floor. If this is a Dungeon Pyramid where they are 3 players, each player must hit ready before they are taken to the next Floor. Players are able to Pause a Dungeon but must complete it within 6 hours or their progress will be reset.

So the flow would like this: Floor 1 Fight 5 Mobs Floor 2 FIght 5 Mobs Floor 3 FIght 5 Mobs Floor 4 fight 5 Mobs Floor 5 Mini Boss Fight-This is where there is one singular AI that the player must defeat while Waves are being spawned in. The battle ends when the Mini Boss is defeated. 1 Boss Room- When the players defeat the boss they will advance to the next Tier if there is one, if no next Tier the Dungeon is done.

Rewards: Rewards are given when the entire pyramid is completed. Static Rewards are : Ryo, Exp, Tokens,and Prestige. Random Rewards Each Dungeon will have the ability to have random Reward Drops. We are able to select an Item or Jutsu and set the percentage of this reward being dropped. Example: Select Item: Sword Drop Chance:1-100%

Arena Pyramid: The creation is similar but this is a single-player Pyramid. And is located in the battle Arena Section. The difference is when a player dies they must go back to Floor 1 of Tier 1. Players Progress are only saved after completing a Tier and rewards are given out at the end of each tier instead of the end of the entire pyramid.

theeneon avatar Sep 26 '24 05:09 theeneon