Mathias Boulay

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This issue has been fixed a few commits ago, but has yet to be present in the gplay build, closing

This issue has been addressed a few commits ago on dev builds

pojav treats mouse events as soon as they are passed to us

[Link to the gl4es 1.1.5 latestlog (crashed)](https://cdn.discordapp.com/attachments/749694761010724987/970794259689123890/latestlog-gles1.1.5.txt.tar.xz)

Welp, I failed to generate the logs for 1.1.4, but it may not be that important

> Minecraft 1.18.2 vanilla works with `2856e133` and glslang on my device Mali GPU. The crashing behavior was not observed on all gpu vendors actually :thinking: @CosineMath maybe I could...

I just remembered, and I dunno if it is linked to the current issue or if it is a separated issue, but the text appeared darker on mali/power vr gpus,...

I just realized today that I didn't upload the code, nor the tombstone file, let me get that real quick