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Google's Material Design in XAML & WPF, for C# & VB.Net.

Results 264 MaterialDesignInXamlToolkit issues
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### Bug explanation like title said I ran software with Flipper controls on a new machine Then it had the problem shown in the video https://user-images.githubusercontent.com/84267336/217192167-f89f241a-4a80-4354-86d7-c2fe4800cc45.mp4 ### Version 4.6.1

bug
evaluation required

### Bug explanation **Description** When a tooltip is shown and a popup window is opened, the ToolTip remains iff the mouse is also positioned above the popup. **Steps** * Position...

bug
evaluation required

### Bug explanation ![image](https://user-images.githubusercontent.com/65228544/210905829-239f6995-9a73-4948-b098-082f52b40365.png) I find that when I click Dialog, I use the Chinese input method to input the content. The Chinese input method will be displayed in the...

bug
evaluation required

### ~~Bug explanation~~ Feature Request Hi and Thanks for your awesome library :) Trying to implement my first WPF project (a media player) based on Material Design but I'm having...

bug
evaluation required

I can't find any support for helper text below inputs as described [in this section in the Material Design documentation](https://material.io/guidelines/patterns/errors.html#errors-user-input-errors) (note its interplay with error/validation text later in the section)....

enhancement

### Bug explanation Hi, I am trying to integrate one of the MahApps controls with a WFP application. The control is a simple [range slider](https://mahapps.com/docs/controls/rangeslider). I have followed the steps...

bug

As we know MAUI is coming.. And uses WinUI 3 for windows. Is there any roadmap for the port of this library to the MAUI and WinUI 3? WPF is...

enhancement

There are several additional features provided by the combo box that are not that easy to discover and should be documented. - [x] Add a page to the Wiki for...

up-for-grabs
Hacktoberfest
wiki
good first issue

Hello, I suggest adding a multi selection combo box control. ![image](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/assets/12422953/e01c8982-4166-4130-87b3-d10f021fb95f)

enhancement
evaluation required

### Bug explanation ![image](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/assets/25603166/359ce1fa-592a-4ae2-9724-74b6f5035d2c) ![image](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/assets/25603166/04e2fa54-4cce-44ba-aaa7-2ded3cf157a6) ![image](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/assets/25603166/55b5b051-093e-44b7-ada6-23125c78300e) 如上图,把SnackbarMessageQueue注入到TestGCViewModel,然后在TestGCView绑定,当关闭TestGCView时,不会触发TestGCView和TestGCViewModel的析构函数,即使手动GC,也不能触发 ![image](https://github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit/assets/25603166/c432af1c-6f7b-4353-be49-f70228b0675a) 当我在TestGCView重写的OnClosed方法手动把Snackbar.MessageQueue=null释放引用后,就可以触发析构函数的执行 正常情况不是应该关闭view后,都会回收该view和对应的viewmodel的吗? ### Version 5.0

bug
evaluation required