UnityHDRPPseudoFluidRendering
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Won't work in Unity 2020.1
Any plans to upgrade this to latest unity. I would definitely pay for it if it was an asset!
Hey, celeronpm. First of all, thanks for liking my repository.
I'm busy at the moment so I'll try to do 2020.1 support if possible when I have time. But I don't have time in August. It will take some time to support it. And even if I upgrade, it won't work again with 2020.2, 2021.x, etc. after that. The reason for this is that I have modified HDRP itself, and the version of HDRP is tied to the version of Unity.
This repository was intended to be a technical demo, not a production-ready asset. It's difficult to keep up with the upgrades as I modify the HDRP itself. If you understand that difficulty and implement it yourself using my program as a guide, that's a good idea. However, this program is a technical demo and I can't guarantee how it will work if you incorporate it into a production as is, so I think you should not use it as is. I'm sorry I can't help you.
This program just applies bilateral filter to the depth of the particle, restores the position from the depth and writes it to G-Buffer. It shouldn't be too difficult to implement. I suggest you either try your best to implement it yourself or give up this repository.
Here's the URL for the blog post. It's in Japanese, but I hope you'll use Google Translate to read it. I hope it will help you to implement it. https://matcha-choco010.net/2019/09/28/unity-hdrp-custom-pseudo-fluid/
If you have any questions about implementation, please ask me and I'll try to answer them as best I can.